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AI+ Game Design Practitioner

SS Course: 9000608

Course Overview

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The AI+ Game Design Practitioner™ (formerly AI+ Gaming™) course explores how artificial intelligence transforms modern game design, development, and player engagement. It focuses on integrating AI into gameplay mechanics, procedural content generation, and adaptive systems. Participants gain hands-on experience implementing pathfinding, reinforcement learning, and dynamic difficulty systems. Real-world case studies from leading games illustrate how AI enhances creativity, storytelling, and interactivity.

                                                                  

Scheduled Classes

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07/23/26 - NVT - Virtual Classroom - Virtual-Instructor Led (click to enroll)
08/20/26 - NVT - Virtual Classroom - Virtual-Instructor Led (click to enroll)
09/24/26 - NVT - Virtual Classroom - Virtual-Instructor Led (click to enroll)
10/22/26 - NVT - Virtual Classroom - Virtual-Instructor Led (click to enroll)
11/19/26 - NVT - Virtual Classroom - Virtual-Instructor Led (click to enroll)
12/17/26 - NVT - Virtual Classroom - Virtual-Instructor Led (click to enroll)

What You'll Learn

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  • Understand the role and evolution of AI in the gaming industry
  • Apply machine learning and reinforcement learning techniques in game environments
  • Design adaptive, data-driven, and player-personalized game systems
  • Implement AI algorithms for decision-making, pathfinding, and procedural generation
  • Evaluate ethical and design challenges in AI-powered games

Outline

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Introduction to AI in Games

  • What is AI?
  • Evolution of AI in the Gaming Industry
  • Types of AI in Games
  • Benefits, Challenges, and Innovations in Game AI

Game Design Principles using AI

  • Understanding Game Mechanics and Player Experience
  • Role of AI in Gameplay and Narrative Design
  • Designing Game Environments for AI Interaction
  • AI-Driven Behavior vs Traditional Scripted Logic
  • Case Study: Case Study: Dynamic AI and Narrative Adaptation in Middle earth: Shadow of Mordor
  • Hands-On Exercise: Designing Adaptive NPC Behavior and Environment Interaction

Foundations of AI in Gaming

  • Core AI Concepts for Gaming
  • Search Algorithms and Pathfinding
  • AI Behavior Modeling and Procedural Content Generation (PCG)
  • Introduction to Machine Learning and Reinforcement Learning
  • Case Study: AI in Minecraft — Procedural Content Generation and Agent Navigation
  • Hands-On: Implementing A* Pathfinding and FSM for NPC Behavior

Reinforcement Learning Fundamentals

  • Core Concepts: States, Actions, Rewards, Policies, Q-Learning:
  • Exploration versus Exploitation in Learning Systems:
  • Overview of Deep Q Networks (DQN) and Policy Gradient Methods
  • Case Study: Reinforcement Learning in DeepMind’s AlphaGo
  • Hands-On: Train a Reinforcement Learning Model on OpenAI Gym’s GridWorld

Planning and Decision Making in Games

  • Minimax Algorithm and Alpha-Beta Pruning
  • Monte Carlo Tree Search (MCTS)
  • Applications in Board Games and Real-Time Strategy (RTS) Games
  • Case Study: Strategic AI in StarCraft II – Combining Planning Algorithms for Real-Time Strategy
  • Hands-on Implementation: Guides on implementing the Minimax algorithm for Tic-Tac-Toe

Prerequisites

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Required

  • Basic Programming Skills – Comfortable with Python or similar languages.
  • Foundational Math Knowledge – Understanding of linear algebra and probability.
  • Intro to Machine Learning – Familiarity with ML concepts and algorithms.
  • Game Development Exposure – Experience with Unity or Unreal Engine basics.
  • Problem-Solving Mindset – Ability to approach challenges creatively and logically.

    Who Should Attend

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    Next Step Courses

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