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Blender - Introduction

SS Course: 3000890

Course Overview

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This Blender course provides an introduction to 3D design using Blender. Learn key aspects of 3D design including modeling, animation, texturing, lighting, and scene composition. The course begins by guiding you through starting a new project, importing models, and organizing objects using the Outliner. Learn to manipulate objects and cameras in 3D space, apply materials and textures, and build models from 2D images. The course also covers essential animation skills, lighting setups like 3-point lighting, and the application of modifiers for efficient workflow.

                                                                  

Scheduled Classes

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11/09/26 - AGI - Virtual Instructor-Led - Virtual Instructor-Led (click to enroll)
01/04/27 - AGI - Virtual Instructor-Led - Virtual Instructor-Led (click to enroll)
03/01/27 - AGI - Virtual Instructor-Led - Virtual Instructor-Led (click to enroll)
04/26/27 - AGI - Virtual Instructor-Led - Virtual Instructor-Led (click to enroll)
06/21/27 - AGI - Virtual Instructor-Led - Virtual Instructor-Led (click to enroll)
08/16/27 - AGI - Virtual Instructor-Led - Virtual Instructor-Led (click to enroll)
10/12/27 - AGI - Virtual Instructor-Led - Virtual Instructor-Led (click to enroll)

What You'll Learn

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  • Navigating the Blender interface and workspace: Efficiently use Blender’s interface, create customized workspaces, and understand panels and editors to work efficiently as you bring your ideas to life..
  • Modeling 3D objects: Create 3D forms by building and modifying geometry, providing the foundation for everything from product visualizations to environments and characters.
  • Using fundamental modeling tools: Use essential tools such as extrude, scale, rotate, loop cuts, and transforms to shape and refine 3D objects with precision and control.
  • Apply materials and textures: Add color, surface properties, and textures to models to define how objects appear when rendered, making them look realistic or stylistically appropriate.
  • Lighting a basic 3D scene: Set up lights to control mood, visibility, and realism, ensuring models are clearly presented and rendered with depth and dimension.
  • Setting up cameras and render images: Position cameras and configure render settings to create final images suitable for presentation, marketing, or design review.
  • Working in Object Mode and Edit Mode: Understand the difference between global object manipulation and detailed geometry editing, allowing you to control models accurately and avoid unintended changes.
  • Export finished 3D content: Prepare and export completed models or images in standard formats so they can be shared, published, or used in other applications and workflows.

Outline

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This Blender course covers essential aspects of 3D design, empowering users to create, manipulate, and render 3D scenes. Below is a breakdown of each topic and its importance:

  • Starting a New Blender Project from Scratch
    Learn the basics of Blender’s interface and create a Blender project. Get an introduction to Blender’s environment and develop an understanding of its layout and toolset.
  • Importing Models into Blender
    Learn how to bring external 3D models into Blender, which is used when importing pre-built assets or collaborating on projects.
  • Manipulating Objects and Camera in 3D Space
    Discover how to move, scale, and rotate objects in 3D, as well as control camera positioning for precise scene composition. Object manipulation is a foundational skill for creating realistic or imaginative scenes.
  • Using the Outliner to Organize Objects in a 3D Scene
    The Outliner helps you keep track of all objects in your scene, ensuring organization and effective project management. Understanding how to use it keeps your workspace organized and makes it easier to work with complex scenes.
  • Creating and Applying Materials to Objects
    Learn how to assign different surface properties to objects such as color, gloss, or transparency,. Materials are essential for giving life and texture to your models.
  • Modeling a 3D Object from a 2D Image File
    Convert 2D images into 3D models as you create models based on illustrations, logos, artwork or blueprints.
  • Apply 2D Images to the Surface of 3D Objects
    Discover how to map 2D images onto 3D surfaces to add detail without increasing model complexity.
  • Texturing Objects
    Learn to enhance your 3D models with realistic or stylized textures. Texture application is essential for making objects look realistic.
  • Lighting Setups and 3-Point Lighting
    Find out how to apply lighting to create realistic 3D renders, including the classic 3-point lighting technique for balanced illumination.
  • Animating in 3D Space with Moving Objects and Cameras
    Bring your 3D scenes to life by learning to animate objects and cameras. Animation skills are valuable for creating dynamic scenes used in video, games, or presentations.
  • Modeling Objects, including Basic Sculpting
    Explore both traditional and sculpting techniques to create organic shapes or hard-surface models. Sculpting is especially important for detailed character creation.
  • Applying Modifiers
    Discover how to use Modifiers for non-destructive editing of objects. Use Modifiers for testing designs quickly without altering the original mesh..
  • Creating and Applying Materials to Objects
    Explore materials in greater detail as you learn to build complex shaders, simulate different surfaces with material application.
  • Exporting Your Scene
    Learn to export scenes for use in other applications, whether for rendering, animation, game development, or sharing your work.

You will also learn more advanced concepts such as basic sculpting for creating detailed models, and exporting scenes for external use in this Blender class. This course is designed for anyone interested in 3D design, whether you’re new to Blender or looking to expand your skills. By the end of the course, you’ll have the tools and knowledge to create 3D scenes for a wide range of uses.

Prerequisites

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Prior experience with video editing can be useful, but is not required, as the course is suitable for all designers and covers the core aspects of 3D creation from the ground up.

    Who Should Attend

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    This course is ideal for anyone interested in 3D design, from hobbyists to professionals:

    • Engineers and product designers new to Blender
    • Architects and visualization specialists
    • Designers new to 3D modeling and animation
    • Artists transitioning from 2D to 3D tools
    • Marketing professionals creating visual assets
    • Game and interactive media designers
    • Anyone seeking a foundational understanding of Blender

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