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Unreal Engine Gaming and Interactive Applications - Intro

SS Course: 3000726

Course Overview

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 In this hands-on, two-day Unreal Engine Gaming and Interactive Applications Introduction training course, you will learn how to use this industry-leading 3D computer graphics and virtual world game engine. The course will cover how to build games by learning to create actors, blueprints, navigation, materials, textures, maps, using artificial intelligence, and building for VR and mobile platforms.

                                                                  

Scheduled Classes

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09/23/24 - CTB - TB Virtual Instructor-Led - TB Virtual Instructor-Led (click to enroll)
12/02/24 - CTB - TB Virtual Instructor-Led - TB Virtual Instructor-Led (click to enroll)

What You'll Learn

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Outline

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Viewing outline for:

1. Getting Started with Unreal
First Steps, Navigating the Interface
Menus, Search, and Shortcuts
Modify Your First Map
Blocking Geometry
Placing Actors
Lighting Your Map
Player Start and Simulate

2. Actor Basics
Overview of Blueprint
Create Your First Actor
Different Actor Types
Actor Components
Child Actors
Common Modelling Tools

3. Blueprint Basics
What is Blueprint?
Tick, Begin Play, Construction, Print
Make Your First Event
Pallette Browser

4. Putting it all together
Adding Navigation
Adding Your Actors
Overview of Input Settings
Overview of Project Settings
Build Your First Game!

5. Materials, Textures, and Simulations
What are Materials and Textures?
Creating a Simple Material
Exercise Time
Overview of Niagara
Create Your First Niagra System

6. Map Creation
Make Your First Blank Map
Landscape Tools Overview
Blocking Geometry Review
Navigation, Blocking Volumes
Map Blueprint

7. A Simple AI
Overview of Behavior Trees
Implementing a Simple AI with MoveTo
Collision and Trace Channels
Passing & Receiving Damage, Hit, Overlap

8. Putting it all together, Part 2
Print String, Output Log
Project Settings Overview, Default Map
GameMode & GameInstance
Build for other Platforms (VR, Android, iOS)

Disclaimer: All course objectives and outlines are used as a guideline and are subject to change to ensure the latest information is covered to support real world use of the technology.

Prerequisites

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Students must have a good working knowledge of computers, operating systems, using a mouse, keyboard, standard menus and commands. Students must be able to open, save, and close applications and files, as well as navigate to other folders.

    Who Should Attend

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    • Game Makers
    • Animators
    • Film and Video Professionals
    • Motion-Graphics Professionals
    • Visual Effects Artists
    • Web Designers

    Next Step Courses

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