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Animate Introduction

SS Course: 3000378

Course Overview

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In this hands-on, two-day Advanced Adobe Animate training course, you will learn how to design interactive animations with more advanced techniques and features. Learn Adobe Animate in this advanced course, and be challenged with animating even more than before. The topics covered in this course include advanced motion tweening, animating shapes and using masks, animating natural motion and characters, creating interactive navigation, working with sound and video, and publishing out of Animate for HTML5, converting to HTML5 Canvas, inserting JavaScript and more.

Note: This Adobe Animate training course is now the standard version for Adobe Flash Professional training, Adobe Edge training, Adobe Edge Animate training, and all other previous versions of this software.

                                                                  

Scheduled Classes

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06/24/24 - CTB - TB Virtual Instructor-Led - TB Virtual Instructor-Led (click to enroll)
08/26/24 - CTB - TB Virtual Instructor-Led - TB Virtual Instructor-Led (click to enroll)
10/28/24 - CTB - TB Virtual Instructor-Led - TB Virtual Instructor-Led (click to enroll)

What You'll Learn

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Outline

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Viewing outline for:

1. Layer Parenting and Character Animation
Layer parenting
Tweening instances in connected layers
Graphic symbols for lip-syncing dialogue

2. Animating with Modern Rigging
What is modern rigging?
Using the Asset Warp tool
Editing your rig
Animating your rig
Organizing warped assets
Editing warped assets
Rigs with branching joints
Warp options
Propagating rig edits
Single joints
Using Flexi bones
Making envelope deformations

3. Animating Symbols with Motion Tweens
Understanding the project file
About motion tweens
Editing the path of motion
About the Motion Editor
Viewing options for the Motion Editor
Adding complex eases

4. Animating the Camera
Animating camera moves
Using the camera
Attaching layers to the camera for fixed graphics
Exporting your final movie

5. Animating Shapes and Using Masks
Animating shapes
Understanding the project file
Creating a shape tween
Changing the pace
Adding more shape tweens
Creating a looping animation
Using shape hints
Previewing animations with onion skinning
Animating color
Creating and using masks
Animating the mask and masked layers
Easing a shape tween

6. Inverse Kinematics with Bones
Character animation with inverse kinematics
Creating the pedaling cycle
Disabling and constraining joints
Adding poses
Inverse kinematics with shapes
Simulating physics with springiness
Tweening automatic rotations
Rig mapping

7. Creating Interactive Navigation
About interactive movies
ActionScript and JavaScript
Creating buttons
Preparing the timeline
Creating destination keyframes
Navigating the Actions panel
Adding JavaScript interactivity with the Actions panel wizard
Creating the “Shop now” button
Playing animation at the destination
Animated buttons

 

 

Disclaimer: All course objectives and outlines are used as a guideline and are subject to change to ensure the latest information is covered to support real world use of the technology.

Prerequisites

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Students must have a good working knowledge of computers, operating systems, using a mouse, keyboard, standard menus, and commands. Students must be able to open, save, and close applications and files, as well as navigate to other folders.

    Who Should Attend

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    Instructional Multimedia Specialists
    Graphic Designers
    Online Content Strategists
    Web Designers/Developers
    Animation Artists

    Next Step Courses

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