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.NET Design Patterns Training

Course description

Overview

This 3-day .NET Design Patterns training class covers best practices for developing enterprise applications and a selection of popular design patterns that can be applied to achieve a maintainable, flexible, and testable architecture. This course uses Visual Studio 2012 or later (any edition except "Express").

 

Class Prerequisites

Experience in the following is required for this C# class:

Extensive prior experience developing applications for the .NET platform.

Goals

1.   Learn all about design patterns including background and key features.

2.   Learn design pattern strategies.

3.   Learn testing strategies.

4.   Learn about different creational patterns and architectural patterns and styles.

Outline

1.   Dealing with Complexity

1.   Functional Decomposition

2.   Requirements and Inevitable Change

3.   Coupling and Cohesion

4.   Unwanted Side Effects

5.   Perspectives

6.   Responsibilities

 

2.   Object-Oriented Paradigm

1.   Objects and Responsibilities

2.   Single Responsibility Principle (SRP)

3.   Interfaces and Abstract Classes

4.   Encapsulation and Polymorphism

5.   Liskov Substitution Principle (LSP)

6.   Object Construction and Destruction

7.   Classes vs. Structs in .NET

 

3.   Overview of UML

1.   Diagram Types

2.   Class Diagrams

3.   Sequence Diagrams

 

4.   Introduction to Design Patterns

1.   Origin of Design Patterns

2.   "Gang of Four" Patterns

3.   Key Features of Patterns

4.   Why Study Design Patterns?

5.   Design Strategies

 

5.   Structural Patterns (Part I)

1.   Facade Pattern

2.   Adapter Pattern

3.   Facade vs. Adapter

 

6.   Testability

1.   Introduction

2.   Unit Tests

3.   Integration Tests

4.   Test-Driven Development (TDD)

5.   Dependencies

 

7.   Behavioral Patterns (Part I)

1.   Handling New Requirements

2.   Open-Closed Principle (OCP)

3.   Strategy Pattern

4.   Template Method Pattern

 

8.   Structural Patterns (Part II)

1.   Decorator Pattern

2.   Proxy Pattern

 

9.   Behavioral Patterns (Part II)

1.   Observer Pattern

2.   .NET Events

3.   Command Pattern

4.   WPF and Icommand

 

10.     Creational Patterns

1.   Motivation

2.   Factories

3.   Singleton Pattern

4.   Object Pool Pattern

5.   Factory Method Pattern

6.   Abstract Factory Pattern

 

11.     Model-View-Controller (MVC)

1.   Model-View-Controller (MVC)

2.   Model-View-Presenter (MVP)

3.   Model-View-View-Model (MVVM)

 

12.     Architectural Patterns and Styles

1.   Component-Based Architecture

2.   Layered Architecture

3.   .NET Assemblies and Versioning

4.   N-Tier Architecture

5.   Service-Oriented Architecture (SOA)

 

13.     Conclusion

 


Disclaimer: All course objectives and outlines are a guide for students. The course topics and order of presentation may be modified based upon the needs of each individual class.