Course Overview
TOPGetting Started with Programming, OO and Java Basics for Non-Developers is a fast-paced, five day course designed to provide you with a first look at how to code in Java to a very basic level. You ll gain light hands-on programming experience, while you begin your journey to develop a programmer's mindset.
Throughout the course you'll explore the intricacies of the application development cycle, program structure, and language syntax. You ll learn and practice core coding skills including fundamental OO concepts, vital programming constructs, string and character manipulation, dynamic memory allocation, standard input/output, and exception handling. You ll also explore the power of inheritance and polymorphism as you learn to define specialized object implementations. The course also covers processing command line arguments and environment variables, empowering you to set up your own development environment to create flexible, user-friendly programs. With a wealth of hands-on lab exercises, you'll practice and refine your newly acquired skills.
Becoming a modern software developer is like learning a new language; it requires study, practice, and dedication well beyond this course to apply your new skills effectively. While this five day program won't transform you into an experienced developer, it will lay a solid foundation in coding basics using Java, while teaching you to think like a programmer. Although this course is technical in nature, our instructors will guide you every step of the way, providing a supportive environment for you to explore, ask questions, and prepare for your next learning milestones.
NOTE: Although this course is geared for non-developers, it is helpful for attendees to have a somewhat technical background and to be comfortable working with computers, having the ultimate goal of becoming a Java software developer. This course uses Java 21, which also covers the fundamental concepts and techniques in Java 11 and 17. This course is suited for Java 11, Java 17 and Java 21 skills development. Earlier versions are available. Please inquire for options.
Scheduled Classes
TOPOutline
TOP- Overview of Computer Programming
- Explain what a program is
- Explain why there are different types of languages
- Explain what a compiler is
- Explain what an interpreter is
- Features of a Program
- Understand what the entry and exit points of an application are
- Explain what variables are
- Explain what programming instructions are
- Explain what errors and exceptions are
- Understand what programming algorithms are
- Software Development Life Cycle
- Explain the purpose of the software development life cycle
- Explain what each phase is for
- Explain the difference between the software development life cycle and a methodology
- Thinking in Objects
- Understand the difference between a class and an object
- Deconstruct an object into attributes and operations
- Map an object to a class
- Define inheritance
- The Java Platform
- Introduce the Java Platform
- Explore the Java Standard Edition
- Discuss the lifecycle of a Java Program
- Explain the responsibilities of the JVM
- Executing Java programs
- Garbage Collection
- Documentation and Code Reuse
- Using the JDK
- Explain the JDK s file structure
- Use the command line compiler to compile a Java class
- Use the command line Java interpreter to run a Java application class
- Using the IntelliJ IDE
- Introduce the IntelliJ IDE
- The Basics of the IntelliJ interface
- IntelliJ Projects and Modules
- Creating and running Java applications
- Tutorial: Working with your IDE IntelliJ 2023.2 (Community Edition) or Eclipse
- Writing a Simple Class
- Write a Java class that does not explicitly extend another class
- Define instance variables for a Java class
- Create object instances
- Primitives vs Object References
- Implement a main method to create an instance of the defined class
- Java keywords and reserved words
- Adding Methods to the Class
- Write a class with accessor methods to read and write instance variables
- Write a constructor to initialize an instance with data
- Write a constructor that calls other constructors of the class to benefit from code reuse
- Use the this keyword to distinguish local variables from instance variables
- Object-Oriented Programming
- Real-World Objects
- Classes and Objects
- Object Behavior
- Methods and Messages
- Language Statements
- Arithmetic operators
- Operators to increment and decrement numbers
- Comparison operators
- Logical operators
- Return type of comparison and logical operators
- Use for loops
- Switch Expressions
- Switch Expressions and yield
- Using Strings and Text Blocks
- Create an instance of the String class
- Test if two strings are equal
- Perform a case-insensitive equality test
- Contrast String, StringBuffer, and StringBuilder
- Compact Strings
- Text Blocks
- Unicode support
- Fields and Variables
- Discuss Block Scoping Rules
- Distinguish between instance variables and method variables within a method
- Explain the difference between the terms field and variable
- List the default values for instance variables
- Final and Static fields and methods
- Specializing in a Subclass
- Constructing a class that extends another class
- Implementing equals and toString
- Writing constructors that pass initialization data to parent constructor
- Using instanceof to verify type of an object reference
- Overriding subclass methods
- Pattern matching for instanceof
- Safely casting references to a more refined type
- Using Arrays
- Declaring an array reference
- Allocating an array
- Initializing the entries in an array
- Writing methods with a variable number of arguments
- Records
- Data objects in Java
- Introduce records as carrier of immutable data
- Defining records
- The Canonical constructor
- Compact constructors
- Java Packages and Visibility
- Use the package keyword to define a class within a specific package
- Discuss levels of accessibility/visibility
- Using the import keyword to declare references to classes in a specific package
- Using the standard type naming conventions
- Introduce the Java Modular System
- Visibility in the Java Modular System
- Utility Classes
- Introduce the wrapper classes
- Explain Autoboxing and Unboxing
- Converting String representations of primitive numbers into their primitive types
- Defining Enumerations
- Using static imports
- Introduce the Date/Time API
- LocalDate / LocalDateTime etc.
- Apply text formatting
- Using System.out.printf
- Inheritance and Polymorphism
- Write a subclass with a method that overrides a method in the superclass
- Group objects by their common supertype
- Utilize polymorphism
- Cast a supertype reference to a valid subtype reference
- Use the final keyword on methods and classes to prevent overriding
- Interfaces and Abstract Classes
- Define supertype contracts using abstract classes
- Implement concrete classes based on abstract classes
- Define supertype contracts using interfaces
- Implement concrete classes based on interfaces
- Explain advantage of interfaces over abstract classes
- Explain advantage of abstract classes over interfaces
- Introduction to Exception Handling
- Introduce the Exception architecture
- Defining a try/catch blocks
- Checked vs Unchecked exceptions
- Introduction to Generics and Collections
- Introduce Generics and Subtyping
- Explain Bounded Wildcard
- Generics Methods
- Provide an overview of the Collection API
- Review the different collection implementations (Set, List and Queue)
- Explore how generics are used with collections
Prerequisites
TOP- Basic computer literacy: Familiarity with computer operating systems, file management, and general navigation to ensure a smooth learning experience.
- Foundational knowledge of IT concepts: Understanding of essential IT terminologies and concepts, such as computer networks, software applications, and data storage.
- Analytical thinking: Ability to analyze problems and think critically to develop logical solutions, fostering a programmer's mindset.
- Attention to detail: A keen eye for detail, ensuring the ability to spot errors and maintain code quality throughout the learning process.
Who Should Attend
TOPThis course is designed for anyone new to coding and eager to learn how to program using Java. While it's tailored for beginner-level students, please note that it is technical in nature. If you're transitioning from a non-technical role to coding for the first time, feel free to reach out to us for additional guidance or pre-training suggestions that can better prepare you for this course. Our goal is to make your learning experience exciting, challenging, and valuable, without being overwhelmed.
Attendees might include:
- Technically minded attendees who want or who want to begin the process of becoming an OO application developer
- Technical team members from non-development roles, re-skilling to move into software and application development roles within an organization
- Recent college graduates looking to apply their college experience to programming skills in a professional environment, or perhaps needing to learn the best practices and standards for programming within their new organization
- Technical managers tasked with overseeing programming teams, or development projects, where basic coding knowledge and exposure will be useful in project oversight or communications needs