Course Overview
TOPThe Autodesk 3ds Max 2019: Fundamentals course provides a thorough introduction to the Autodesk 3ds Max 2019 software that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users. The course instructs you on how to effectively use the software interface and navigate through the scenes. It explores the creation of 3D objects and how to bring in objects from other software such as Autodesk Revit, AutoCAD, and Civil 3D. Additionally, it teaches you to prepare the scenes for renderings by adding materials, lights, and cameras. Finally, the course covers an understanding of various renderers included with the software as well as image creation and animation techniques.
The practices in this learning course are primarily geared towards real-world tasks encountered by users of the Autodesk 3ds Max software in the Architecture, Interior Design, and Civil Engineering industries.
Scheduled Classes
TOPWhat You'll Learn
TOP- Autodesk 3ds Max Interface and Workflow
- Assembling Files by importing, linking, or merging
- 3D Modeling with Primitives and 2D objects
- Using Modifiers to create and modify 3D objects
- Materials and Maps
- Autodesk 3ds Max Lighting
- Working with Cameras and Exposure Control
- Rendering using various renderers such as Scanline, ART, and Arnold
- Animation for Visualization
Outline
TOP- Introduction to Autodesk 3ds Max
- Visualization Workflow
- The Autodesk 3ds Max Interface
- File Commands
- Configure Paths
- Display Drivers
- Viewport Display and Labels
- Autodesk 3ds Max Configuration
- Viewport Navigation
- Viewport Configuration and Settings
- Object Selection Methods
- Units Setup
- Layer and Object Properties
- Assembling Project Files
- Data Linking and Importing
- Linking Files
- References
- Basic Modeling Techniques
- Model with Primitives
- Modifiers and Transforms
- Sub-Object Mode
- Reference Coordinate Systems and Transform Centers
- Cloning and Grouping
- Polygon Modeling Tools in the Ribbon
- Statistics in Viewport
- Modeling From 2D Objects
- 3D Modeling from 2D Objects
- The Lathe Modifier
- 2D Booleans
- The Extrude Modifier
- 3D Boolean Operations
- Using Snaps for Precision
- The Sweep Modifier
- Materials
- Understanding Materials and Maps
- Material Shaders
- Managing Materials
- General Materials
- Scanline Materials
- Autodesk Materials
- Opacity, Bump, and Reflection Mapping
- Arnold Materials
- The Material Explorer
- Scene Converter
- Mapping Coordinates and Scale
- Mapping Coordinates
- Mapping Scale
- Spline Mapping
- Introduction to Lighting
- Local vs. Global Illumination
- Standard Lighting
- Types of Standard Lights
- Shadow Types
- Lighting and Cameras
- Photometric Light Objects
- Arnold Lights
- Cameras
- Background Images
- Exposure Control, Daylight, and Rendering
- Exposure Control
- Daytime Lighting
- Rendering Options
- Arnold Renderer
- Scanline Renderer
- ART Renderer
- State Sets
- The Print Size Wizard
- Animation
- Animation and Time Controls
- Walkthrough Animation
- Animation Output
Prerequisites
TOP- Required: Access to the 2019 version of the software. The practices and files included with this guide might not be compatible with prior versions.
- Required: Experience with 3D modeling.
Who Should Attend
TOPThis course is designed for beginner users of 3DS Max who want to learn about 3D environments and want to use 3ds Max for Modeling techniques purposes